Hi Benjamin,

for me it the images look like you have not set each bones Inverse Matrix in Skeleton Space,and I can't find it in your code. But I also cannot find any bone transform in your code. Could it be the case, that the transformation matrix in Skeleton Space is not of the bone is not identity, but the Inverse Matrix is ?

Moreover you omitted some bone vertex weights, do the per Vertex Bone Weights sum upt to 1 ? They need to sum up to 1.

Btw, when you are exporting from blender, why you don't export the skinned cube ?

Cheers, Peter

Hi,

I have two pictures where you can see the difference.

RigGeometry (normal)
[Image: http://s7.directupload.net/images/111101/temp/iahp6pb2.png ] 
(http://s7.directupload.net/file/d/2695/iahp6pb2_png.htm)

RigGeometry with InfluenceMap
[Image: http://s1.directupload.net/images/111101/temp/rrmcyovi.png ] 
(http://s1.directupload.net/file/d/2695/rrmcyovi_png.htm)

Thank you!

Cheers,
Benjamin

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