Hi Bart, The problematic ones are
The cross hatch glare on the ocean surface Depth of field and lens distortion God rays .. I think that's it. All of which use pre and post render passes. Regards, Kim. On 7 November 2011 18:30, bart gallet <[email protected]> wrote: > Hi K > > Thanks for the tip. I'll look into it. > > I noticed that when I disable all shader based features, I am able to > render it off screen (more or less). It looks like most of the special > effects that depends on shaders are for underwater scenes which I am not > using anyways. > > > Cheers > > Bart > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43740#43740 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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