Hi Bart,

The problematic ones are

The cross hatch glare on the ocean surface
Depth of field and lens distortion
God rays
.. I think that's it.

All of which use pre and post render passes.

Regards,

Kim.

On 7 November 2011 18:30, bart gallet <[email protected]> wrote:

> Hi K
>
> Thanks for the tip. I'll look into it.
>
> I noticed that when I disable all shader based features, I am able to
> render it off screen (more or less). It looks like most of the special
> effects that depends on shaders are for underwater scenes which I am not
> using anyways.
>
>
> Cheers
>
> Bart
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43740#43740
>
>
>
>
>
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