Hi Klaus, This rather looks like a numerical precision problem. Are the translations or the sizes of the objects particularly large or small?
To make it possible to use shapes under OpenGLES and OpenGL 3.x+ where glBegin/glEnd aren't available I introduced a means of converting the old style OpenGL usage into modern vertex arrays. I haven't seen any reports of problems like you seeing with the new implementation but my guess is that the scales you are using are atypical so pushing some numerical precision aspect of the new implementation. In generally I'd recommend users not to use ShapeDrawable, only use this helper class for very simple usage cases and quick looks, certainly not something to use for large numbers of objects or extreme scales. Robert. On 8 November 2011 11:38, Klaus Madeira <[email protected]> wrote: > Hi, > > I used to draw some spheres in my osg-qt application without problems in > 2.8.3 osg version. Yesterday I updated the version to 3.0.1, and then, all > spheres and other shapedrawables got an ugly draw. I am sending two > printscreens to show my problem: > > > Thank you! > > Cheers, > Klaus > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43762#43762 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

