Hi Paul, The osgWidget NodeKit is just for placing gui elements into the scene graph so that they can be part of the 3D graphics window, it's not for creating the windows. osgViewer is the library that creates graphics windows and manages the viewer.
For examples of how to create windows see osgwindows and osgcamera examples that illustrate how to set up the windows in a fine grained way. There are also convenience functions in osgViewer::View for setting up graphics windows and cameras that allow you to create a window in a single line of code, osgViewer::Viewer subclasses from View so you get all this functionality in the standard viewer. osgViewer::Viewer viewer; viewer.setUpViewInWindow(100,100,600,500); // create window viewer.setSceneData(osgDB::readNodeFile("cow.osg")); viewer.run(); _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org