Dear all, A while back I had to write a dual depth peeling routine to deal with some particularly troublesome transparency issues.
The effect worked well. However, in order to render this in stereo I had to create separate frame buffer objects for each eye and then use node masks control which were used for the left and right eyes. The problem, which is particularly evident with dual depth peeling, is that this uses an awful lot of video memory to store all the render targets. Is there a way of reusing the FBOs so that I don't need to duplicate them all for each eye? I couldn't seem to find a way of doing that without the previous data being overwritten. Regards, Kim.
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