Hi, I have a question about the CMake variables for iOS Porting. I know that they configure the use of OpenGL ES. But I would like to get more information about each variable.
> > -D OSG_BUILD_PLATFORM_IPHONE_SIMULATOR:BOOL=ON \ > -D BUILD_OSG_APPLICATIONS:BOOL=OFF \ > -D OSG_BUILD_FRAMEWORKS:BOOL=OFF \ > -D OSG_WINDOWING_SYSTEM:STRING=IOS \ > -D CMAKE_OSX_ARCHITECTURES:STRING=i386 \ > -D OSG_GL1_AVAILABLE:BOOL=OFF \ > -D OSG_GL2_AVAILABLE:BOOL=OFF \ > -D OSG_GLES1_AVAILABLE:BOOL=ON \ > -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ > -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ > -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ > -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ > -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ > -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ > -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ > -D DYNAMIC_OPENTHREADS:BOOL=OFF .. > I can imagine which function some variables have but I am not sure. Where can I get more information? Thank you! Büsra ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43946#43946 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

