Ahh, I see what you're saying. Yes you did interpret my drawing correctly. I was under the impression that I was creating nested bins by calling setRenderBinDetails on the parent transforms.
Would it be possible to create this renderbin hierarchy manually? Or is there a better way of doing it? Sean On Mon, Nov 21, 2011 at 11:27 AM, Glenn Waldron <[email protected]> wrote: > OK, I didn't know there was already a prototype registered for > TraversalOrderBin. > You learn something new every day. > > Anyway, if I understand your drawing correctly, I would comment that the > only put into render bins are Drawables (not transforms). So if you have > your Transforms set to a depth-sort bin, but all the drawables set to a > traversal-order bin.. there's no depth sorting actually taking place b/c > there aren't any drawables in a depth-sort bin. Does that make any sense? I > could be wrong. > > Glenn > > On Mon, Nov 21, 2011 at 11:05 AM, Sean Sullivan > <[email protected]>wrote: > >> I should have mentioned that I am actually using TraversalOrderBin and >> DepthSortedBin in my code. Maybe I just don't understand how the renderbins >> work. Am I correct in assuming that for example the root node would have >> several numbered bins, each with the ability to have a depth sorted bin, a >> traversal bin, and a state sorted bin inside them? >> >> It seems that no matter what I do, the last sort order I set in the >> hierarchy is the only one that does anything. >> >> >> On Mon, Nov 21, 2011 at 10:44 AM, Glenn Waldron <[email protected]>wrote: >> >>> Sean, >>> >>> RenderBins do have a sort-by-traversal-order option, but it's not >>> accessible by default. But registering a custom bin is actually very easy >>> to implement. >>> >>> Here's some code for defining a custom traversal-order bin: >>> >>> >>> https://github.com/gwaldron/osgearth/blob/master/src/osgEarthUtil/Controls.cpp#L1966 >>> >>> ..and the code that registers the prototype with OSG: >>> >>> https://github.com/gwaldron/osgearth/blob/master/src/osgEarth/Utils#L132 >>> >>> Then, you just say setRenderBinDetails( binNum, binName) where binName >>> is the name of your custom bin. HTH. >>> >>> >>> Glenn Waldron / Pelican Mapping / @glennwaldron >>> >>> >>> On Mon, Nov 21, 2011 at 10:13 AM, Sean Sullivan <[email protected] >>> > wrote: >>> >>>> Hey guys, >>>> >>>> I'm trying to make a system where I can render part of my scene with >>>> two passes: 1 for stencil mask, the other for stencil test. I have the >>>> passes working by putting things in consecutive renderbins. I set some >>>> stencil stuff in bin 11, then put the mask geometry in bin 12, then some >>>> more stencil related state changes in bin 13, then the final rendered >>>> geometry in bin 14 followed by some default state restoring stuff in bin >>>> 15. >>>> >>>> The reason why I do it this way is because of the way the geometry get >>>> added to the scene. I've made an image to help explain it: >>>> [url]http://frongo.net/post_img/scene_bin_structure.jpg[/url] >>>> >>>> Figure 1 shows how the nodes are laid out that should be rendered with >>>> this system. Figure 2 shows how they should be sorted in the bins. >>>> >>>> Basically I need to have them sorted by depth according to the >>>> transform node at LEVEL 2, then drawn in the order that they were added to >>>> the LEVEL 3 group node. I don't want to sort by depth according to LEVEL 4. >>>> >>>> By fiddling with setRenderBinDetails and setNestRenderBins for some >>>> reason I can only get the whole thing to sort by depth, or the whole thing >>>> to sort by traversal. My understanding of the renderbins isn't great >>>> especially where setNestRenderBins comes in. >>>> >>>> Is there some magical combination of bin settings I can set that will >>>> make everything sort properly? Am I doing this completely the wrong way? >>>> >>>> Any help is appreciated! >>>> >>>> Cheers, >>>> Sean >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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