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Hi,
I refactored the osgjs-plugin and I thought that it could interest
people working with opengl es. webgl is built ontop of opengles so
optimization work for both.
Maybe the part that split models into 64k drawelements, merge tristrip
into one with degenerate triangle could be separated and submitted as
pseudo loader.
I am just submitting the idea to check if other guys are interested.

The code is
https://github.com/cedricpinson/osg/tree/master/src/osgPlugins/osgjs

I wrote a simple post to lists options
http://osgjs.org/2011/11/osgjs-plugin-optimizations/

Cedric

- -- 
Cedric Pinson
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 - cedric.pin...@plopbyte.com
http://plopbyte.com - http://osgjs.org - http://showwebgl.com
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