-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, I refactored the osgjs-plugin and I thought that it could interest people working with opengl es. webgl is built ontop of opengles so optimization work for both. Maybe the part that split models into 64k drawelements, merge tristrip into one with degenerate triangle could be separated and submitted as pseudo loader. I am just submitting the idea to check if other guys are interested.
The code is https://github.com/cedricpinson/osg/tree/master/src/osgPlugins/osgjs I wrote a simple post to lists options http://osgjs.org/2011/11/osgjs-plugin-optimizations/ Cedric - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk7OcdsACgkQs6ZHzVQN0IifegCgkGgGbkWKox116Wura7MyFxWj DosAn2ie4WEG3/B7CfOdGWSG2vnd61ax =kZun -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org