Hello,

I am a little bit frustrated. I want to render my scene into a texture and map 
this on a plane. After that, I render the plane with an orthogonal camera. My 
scene use shadows (standard shadow map) and I use callbacks. My current scene 
graph looks like the follow example:


        [viewer]   <-- slave [rttCam]
           |                    |
       [rootNode]           [MyScene]  <-- Callbacks doesn't work.
           |
       [orthoCam]
           |
    [texturedPlane]


I tried another setup few days ago:


        [viewer]
       /        \            
  [rootNode]   [rttCam] <-- nested cam
      |           |
  [orthoCam]   [MyScene]  <-- Shadows doesn't work.
      |
[texturedPlane]


I tink this is not a special problem and my be my basic understanding is wrong 
(or bad) about post process effects in the scene graph. What is a good scene 
graph structure, if I want to render a scene in a texture and want to do some 
effects (motion blur, depth of field or tone mapping)?

Is there a basic rule or concept?

Thank you very much.

Martin
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