Hi,
This might be your problem:
If you use CameraManipulator (for example TrackballManipulator), it will 
overwrite your ViewMatrix every frame ... see Viewer.cpp @1040

Code:

if (_cameraManipulator.valid())
    {
        setFusionDistance( getCameraManipulator()->getFusionDistanceMode(),
                            getCameraManipulator()->getFusionDistanceValue() );

        _camera->setViewMatrix(_cameraManipulator->getInverseMatrix());
    }



Cheers,
Filip

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44087#44087





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to