You could also prevent the trackballmanipulator from being created and used by 
doing something like this:


Code:

osg::Camera* cam = viewer.getCamera();
cam->setAllowEventFocus(false); // Prevent the manipulator being used and 
taking over



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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44126#44126





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