You could also prevent the trackballmanipulator from being created and used by doing something like this:
Code: osg::Camera* cam = viewer.getCamera(); cam->setAllowEventFocus(false); // Prevent the manipulator being used and taking over ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44126#44126 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

