Hi Paul,

osgGA::AnimationPathManipulator is pretty simply to use and it's setup
is illustrated in applications/osgviewer/osgviewer.cpp, just search
for AnimationPathManipualtor.

Robert.

On 21 November 2011 15:15, Paul Leopard <[email protected]> wrote:
> Hi,
>
> Has anyone found any good example code for attaching the camera to an 
> animation path? Unfortunately all of the example code I have found is very 
> dated and due to a deadline I am unable to go back and learn Producer and 
> then how to port it to osgGA. I'm trying to find some example code so I can 
> quickly achieve the animation ... any example code would be greatly 
> appreciated.
>
> I have a trajectory of a missile that I have animated with an animation path 
> and all works well. Now I need to put the camera on the head of the missile 
> and orient it according to the direction the missile seeker is pointing.
>
> Thank you!
>
> Cheers,
> Paul
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43979#43979
>
>
>
>
>
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