HI Aurelien, You should use multiple View's within a single CompositeViewer for doing this rather than multiple viewers.
Robert. On 28 November 2011 16:15, Aurelien Albert <[email protected]> wrote: > Hi, > > I've got a problem when viewing the same scene from two different viewers : > > - Viewer A with Camera A > - Viewer B with Camera B > > I load a node with : > > > Code: > osg::ref_ptr<osg::Node> pNode = osgDB::readNodeFile("..."); > > > > Then I do : > > > Code: > p_viewerA->setCamera(p_cameraA); > p_viewerA->setSceneData(pNode); > > p_viewerB->setCamera(p_cameraB); > p_viewerB->setSceneData(pNode); > > > > > Everything works fine, but when viewer B is deleted, pNode's textures are no > more rendered in viewer A (geometry is still rendered correctly). > > Is there anything special to do to share data between two viewer ? > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44072#44072 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

