Hi Robert Made some progress in the end, the subload errors were a red herring. Seems perhaps some of the glyphs for the particular font I was using didn't load properly, but the rest worked fine. So after a little digging I realised mipmapping was probably the issue and that's when I remembered this post from way back
http://forum.openscenegraph.org/viewtopic.php?t=6482 That has fixed the issue for me and I now have text rendering with drop shadows in gles2 on IOS. I will give the fix a little more testing then submit, as it seems the original poster rti didn't get round to sending the fix for inclusion. Thanks for popping your head in, thought I was all alone on this one :) Tom
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