Hi,
On 29/11/2011 23:46, wang shuiying wrote:
Hello, J.P. Delport
I followed your advice but it still doesn't work well.
And I also changed the internal format of the Image as GL_RGBA32F_ARB,
but the points remain the same.
What is the name of " the osgprerender example with the --hdr switch" ?
the example is called "osgprerender", look at the code of it. It has a
command line switch that enables HDR rendering to texture, but I'm not
sure this is your problem anymore.
What resolution are you expecting from the FBO and in what range are the
vertex data you are using? Are you sure you are not converting to
integers somewhere along the line? Are you using the osg::Image at all,
or are you using the texture directly?
rgds
jp
Thank you very much !
Shuiying
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