Hi, I'm reframing my AR question like this:
Given same projection matrices and model view matrices in OpenGL and OSG, my rendering results do not coincide exactly. The OSG ones are slightly displaced, but the on-screen rotation coincide. There is no skewness in either. I think the OpenGL results are the correct ones. Where are the places this error could be? My windows size coincide, so I think the viewport is fine. (640x480). Thank you! Cheers, Juan PS: Note to moderator: replies to my posts are not being approved. See http://forum.openscenegraph.org/viewtopic.php?t=9485 . ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44172#44172 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

