Hi,

I'm reframing my AR question like this:

Given same projection matrices and model view matrices in OpenGL and OSG, my 
rendering results do not coincide exactly. The OSG ones are slightly displaced, 
but the on-screen rotation coincide. There is no skewness in either.

I think the OpenGL results are the correct ones.

Where are the places this error could be? My windows size coincide, so I think 
the viewport is fine. (640x480).

Thank you!

Cheers,
Juan

PS: Note to moderator: replies to my posts are not being approved. See 
http://forum.openscenegraph.org/viewtopic.php?t=9485 .

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