Hi

IIRC osg by default tweaks projection matrix depending on window aspect ratio, 
you can set desired behavior with camera->setProjectionResizePolicy(...)
Also you can check if viewport is actually same (there can be some difference 
because of window decoration or something)

01.12.2011, 23:33, "Juan Herrera" <[email protected]>:
> Hi,
>
> I'm reframing my AR question like this:
>
> Given same projection matrices and model view matrices in OpenGL and OSG, my 
> rendering results do not coincide exactly. The OSG ones are slightly 
> displaced, but the on-screen rotation coincide. There is no skewness in 
> either.
>
> I think the OpenGL results are the correct ones.
>
> Where are the places this error could be? My windows size coincide, so I 
> think the viewport is fine. (640x480).
>
> Thank you!
>
> Cheers,
> Juan
>
> PS: Note to moderator: replies to my posts are not being approved. See 
> http://forum.openscenegraph.org/viewtopic.php?t=9485 .
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=44172#44172
>
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