Just wanted to run a quick poll on that. I am working again on osgART and obviously wanted to get it working on iOS and Android and a few other platforms. Hence, I started to look into the OSG build system.
With CMake targeting iOS5 w/ Xcode on GLES2 I had more or less "luck" as most things are not hard wired, except for the SDK. But I get a working project file and it builds all libs. (except that one thing I sent to osg-submissions). But now with Android the situation seems a bit different. I am a huge fan of the Android NDK standalone toolchain as it allows parallelizing the build and you can use IDEs transparently. But currently the OSG CMake system hardwires a lot of things and uses the Android build system which makes it really annoying to build. Anybody interested in changing that? I am just not interested to code for the bin :) For those of you interested in my CMake toolchain files, please clone them from github (github com seichter CMake-Toolchain-Collection). Can't post the URL as I am categorized as newbie (haha, thats really great) Cheers, Hartmut ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44157#44157 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

