Just wanted to run a quick poll on that. I am working again on osgART and 
obviously wanted to get it working on iOS and Android and a few other 
platforms. Hence, I started to look into the OSG build system. 

With CMake targeting iOS5 w/ Xcode on GLES2 I had more or less "luck" as most 
things are not hard wired, except for the SDK. But I get a working project file 
and it builds all libs. (except that one thing I sent to osg-submissions).

But now with Android the situation seems a bit different. I am a huge fan of 
the Android NDK standalone toolchain as it allows parallelizing the build and 
you can use IDEs transparently. But currently the OSG CMake system hardwires a 
lot of things and uses the Android build system which makes it really annoying 
to build. Anybody interested in changing that? I am just not interested to code 
for the bin :)

For those of you interested in my CMake toolchain files, please clone them from 
github (github com seichter CMake-Toolchain-Collection). Can't post the URL as 
I am categorized as newbie (haha, thats really great)

Cheers,
Hartmut

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44157#44157





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to