Hi All,
testing my code I realized the following code generates memory leaks.
Code:
osgWidget::Canvas w("test");
w.attachMoveCallback();
BOOST_CHECK_EQUAL(true, false);
If I remove the attachMoveCallback() line I don't have leaks.
Lookig at OSG code it seems the callback object is insert into a:
Code:
typedef std::list< osg::observer_ptr< Callback > > CallbackList;
So, can you explain me the leak please?
Moreover I can't find a way to clean the _callbacks list. Is there any? Should
I do it before che Canvas object goes out of scope?
Regards,
Gianni
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44345#44345
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org