Hi Tobias,

Am 12.12.11 21:24, schrieb Tobias Ottenweller:

> 1  -  osgViewer::Viewer
> 
> Setting up a viewer without calling 'setUpViewOnSingleScreen()' will
> display the current scene on all available screen. As far as I
> understand this is not a bug but a feature :). But doing so
> OpenSceenGraph does not respect the arrangement of the displays. I
> didn't test a lot (and only with two displays), but it seems that the
> main screen is always assumed to be the left one.

AFAIK you'll see this on other platforms too. There are some missing
parts in osg::GraphicsContext::WindowingSystemInterface to report the
relative position of a screen in relation to the other screens / main
screen. Without that information, it's hard to compute a correct
window-layout.

> 2  -  osgGA::GUIEventAdapter::ScrollingMotion
> 
> I'm trying to write my own camera manipulator. Overwriting
> handleMouseWheel of the class StandardManipulator did not work out so
> well. The problem is that I'm only getting 'SCROLL_2D' events. I found
> post about this earlier today saying it has been fixed (sorry lost the
> link).

Not sure about that -- what should be reported? Scrolling-Events with
modern input (touchpad, magic mouse) produce SCROLL_2D-events, if you
attach a mouse with an old scroll-wheel, you'll get
SCROLL_DOWN/_UP-events. The bug/missing feature lies in
StandardManipulator not handling SCROLL_2D-events correctly. Feel free
to implement them and submit it back to the community.


> 3  -  osgGA::GUIActionAdapter requestWarpPointer()
> 
> I'm trying to keep the mouse cursor always in the middle of the screen
> which works as expected. But after doing so the input freezes for about
> quarter a second. I found this forum entry:
> http://forum.openscenegraph.org/viewtopic.php?t=3933 . Did anybody
> already find a solution for this?

Have you tried the suggested fixes in the mentioned thread? Did they
work? If so can you prepare a submission for osg-submission?

cheers,

Stephan

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