Hi,
when i'm drawing a transparent pyramid it is ok; but while i rotating via
transformation matrix this pyramid outside this updating makes distortions in
the pyramid just like the triangle primitives have patterns. I tried other
blending modes else than GL_BLEND and mede stateattr protected etc. but didnt
work. How i can overcome this? The little code that i wrote:
Code:
pyramidGeometry->getOrCreateStateSet()->setMode(GL_BLEND,
osg::StateAttribute::ON);
pyramidGeometry->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
Map3DFOVObject->addDrawable(pyramidGeometry.release());
FOVTransformMatrix->addChild(Map3DFOVObject.get());
[/code]
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http://forum.openscenegraph.org/viewtopic.php?p=44382#44382
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