Hi, I just understood that the problem is about releasing the object and also other primitives that i've added into pyramidGeometry. Because reusing and updating the pyramidGeometry(i.e rotating about some axis in a simulation) each time the drawing methods were releasing and creating a new one(maybe per each frame) the object just seems distorted. So i've just controlled the pointers if they created or not and after that added the primiteves without releasing them. If anybody has the same problem i can write the wrong and true codes here ...
Thank you! Cheers, Tolga ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44402#44402 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

