Hi Steven,
I certainly can't speak for everyone (or with any authority whatsoever) ;), but for my own OSG 3.0.1 -based project, for what it's worth, things started working very nicely for me when I started using FBX as an intermediate format for skeletal animation (I subsequently convert animated models to osgb format, personally).
I can't help at all with the main part of your question (ie. the best course of action starting with OSG 2.8.2), but I thought I'd share the above at least.
Garth On 23/12/11 06:30, Steven Powers wrote:
Hi, I am currently running with OSG v2.8.2 and I am required to add in skeletal animation support. I'm wondering what the best file formats will be best suited to do this and if it would be a good idea to upgrade OSG to a version that includes the FBX plugin. From reading the forums it seems FBX is the best approach, assuming I upgrade my OSG version, but is there a solution that would work well with OSG 2.8.2?? Thank you! Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44453#44453 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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