I've recently begun digging into NaCl with the exciting possibility of using tons of existing native C++ (especially OSG) inside of Chrome (and possibly other browsers that follow suite).
User Assaf Raman has done some great work in doing it for Ogre which can be found with explanation here: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=66394] Of note here (to visual studio users) is that he made c# program to convert VC solutions from using the default compiler to using NaCl's pepper version of g++. It handles alot the grunt work and could potentially do more with a little more development. I've made a couple mods already. I am aware that some effort was put toward achieving this earlier and is stored as part of NaClPorts here: http://code.google.com/p/naclports/source/browse/trunk/src/libraries/OpenSceneGraph-2.9.7/?r=426. Unfortunately, it is either broken or I don't possess the command line/script wizardry needed to prevail. I would like to get OSG 3.0.1 working but I'm not sure when my time will run out. So far I've managed to get a couple of dependencies built for NaCl: zlib and libpng. If/when I get all the needed deps builts I will start trying to build OSG (probably starting with osgUtil). I would greatly appreciate any help in this effort and would love to collaborate. Thanks, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44455#44455 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

