On 12/31/2011 9:57 AM, Paul Martz wrote:
Currently, the code below just renders a blank window with a deep red clear color. Nothing gets rendered, as there are no shaders. As time allows, I'll add basic shaders to render the command line model, and also post my cheat sheet for configuring CMake to build OSG as GL3-compatible.
Please see the thread: "OSG on OpenGL 3: Example code and cookbook" for my updated code and information on how to build OSG for OpenGL 3.x.
-Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

