Do you have a database to fly around in? If not, take a look at 
VirtualPlanetBuilder to build one...:)

-Shayne

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew Runo
Sent: Tuesday, January 03, 2012 9:37 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Newbie Questions re: Camera control (I think)

I'm just working on a project to learn OSG, etc. For now, I've written
a plugin for a flight simulator that will give me the GPS coords,
altitude, heading etc.. and I wanted to see if I could get OSG to
follow along with that data feed on my laptop.

That's why I was asking about positioning the camera in space - I
wanted to look at the same thing I was looking at in XPlane.  I
figured this would be a fun way to combine my interest in programming
and aviation, while learning OpenGL/C++/OSG in the process.

For now, I'll check out the EllipsoidModel. At first glance, it looks
like I'll be good friends with this method by the end of things:

void osg::EllipsoidModel::convertLatLongHeightToXYZ

Going from the little I know, I could take those XYZ coords and place
them into a matrix and then use that in the Viewer. I just need to
work backwards from the input to Camera->setViewMatrix to find the
APIs for creating that matrix..

--Matthew

On Tue, Jan 3, 2012 at 8:01 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote:
> Matthew,
>
> Perhaps you can elaborate a bit more on what you're trying to accomplish with 
> OSG. That way the community can be in a better position to offer some advice 
> and help.
>
> There are plenty of resources online that can help with understanding the 
> OpenGL transformation pipeline. There's always the OpenGL "redbook" 
> http://www.opengl.org/documentation/red_book/. Paul Martz has a great book as 
> well that you can read for introduction http://www.opengldistilled.com/. This 
> is a good place to start.
>
> If you google "OpenGL transformation pipline", many hits and resources will 
> come up that can help you.
>
> As for converting geodetic to geocentric coordinates, OSG can help you with 
> that. Take a look at the EllipsoidModel class in OSG...
>
> Regards,
> -Shayne
>
> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org 
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew Runo
> Sent: Tuesday, January 03, 2012 8:32 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Newbie Questions re: Camera control (I think)
>
> Hello -
>
> I really appreciate your reply... part of my problem is not knowing the 
> proper terms to even be able to search for what I want... I think you're 
> correct in suggesting she reading about OpenGL as well. Do you happen to have 
> any suggestions?
>
> I'll look around for converting the geodetic coordinates to cartesian 
> coordinates,  which I assume must be based on the GeoTIFF scale I used as 
> input.. That gives me something to search for!
>
> I'll also look up the view matrix discussions you mentioned here.. thanks!
>
> If course, any links to code, sample code, etc that you can provide would be 
> a great help for jumping off. Its much easier to search for class and method 
> names rather than abstract ideas..
>
> Again, thank you!
>
> Matthew
>
> On Jan 3, 2012 7:19 AM, "Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC" 
> <shayne.tuel...@hill.af.mil> wrote:
>
>
>        Matthew,
>
>        Geodetic coordinates (lat,lon,alt) are typically mapped into some sort
>        of Cartesian coordinate system (x,y,z) (i.e. geocentric coordinates).
>        Setting the view matrix will operate in the latter CS.
>
>        The projection matrix does not control where you are looking. The view
>        matrix determines that. The projection matrix controls the viewing
>        frustum. Perhaps a review of the OpenGL transformation pipeline is
>        appropriate here.
>
>        Orientation (h,p,r) and position are concatenated together to form the
>        view matrix. This topic has been discussed on how to manually set the
>        view matrix to your liking.
>
>        If you need some code snippets to get started, that can be 
> provided...:)
>
>        -Shayne
>
>        -----Original Message-----
>        From: osg-users-boun...@lists.openscenegraph.org
>        [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of 
> Matthew
>        Runo
>        Sent: Monday, January 02, 2012 10:18 AM
>        To: osg-users@lists.openscenegraph.org
>        Subject: [osg-users] Newbie Questions re: Camera control (I think)
>
>        Hi,
>
>        I found the CameraControl wiki page, but it has a warning that it's out
>        of date.. and I don't know how to update it to the osgViewer class
>        because I can't get to the documentation (that, and I'm reasonably new
>        to C++).
>
>        - Given a point in 3d space with World Coordinates (eg, Latitude,
>        Longitude, Altitude), how can I position the viewer at that point? I'm
>        thinking that I need to create a matrix with my points in it, and then
>        call camera.setViewMatrix(..). Is that correct? How do I convert my
>        world coordinates into coordinates that will work in the camera?
>
>        - Once I'm at that point, do I use camera.setProjectionMatrix to 
> control
>        where I'm looking? For example, say I want to look due North at lat 26,
>        long -119, altitude 52.
>
>        - Given a set of rotations that should happen to the camera (roll 3
>        degrees right, pitch 4 degrees up, etc), are those best handled by
>        looking at the examples from osgGA::FirstPersonManipulator and going
>        from there by building up a Matrix to use somewhere to rotate the
>        camera's view?
>
>        As of right now I've been tinkering with the code for the various
>        implementations of the osgGA::FirstPersonManipulator and learning quite
>        a bit - I just wanted to get these questions in my mind cleared up. I'm
>        sorry that they're so basic =\
>
>        Thank you very much for your help, and for this community full of
>        knowledge!
>
>        Thank you again,
>        Matthew
>
>        ------------------
>        Read this topic online here:
>        http://forum.openscenegraph.org/viewtopic.php?p=44529#44529
>
>
>
>
>
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