Hi Filip,

On 2 December 2011 09:18, Filip Arlet <[email protected]> wrote:
> How I can implement text without anti-aliasing. If I zoom too close, it looks 
> horrible.

You can select high res Font to help avoid the undersampling of the
text texture when viewing closely.  See the osgtext example.

Alternatively you could use Text3D as it's polygon based rather than
texture based.

Robert.
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