Dear Shayne

I use polytope to pick the 3D coordinate of data. 

……..
osg::ref_ptr<osgUtil::PolytopeIntersector> picker;
picker = new osgUtil::PolytopeIntersector(osgUtil::Intersector::WINDOW, x-w, 
y-h, x+w, y+h );
osgUtil::IntersectionVisitor iv( picker );
viewer->getCamera()->accept( iv );
if(picker->containsIntersections())
{
………
}

I picked first point in 3D data and similarly the second point. The primitive 
is set for these two points as LINES and a line gets drawn on screen.

osg::ref_ptr<osg::Vec3Array> points = new osg::Vec3Array; 
osg::ref_ptr<osg::Vec4Array> color = new osg::Vec4Array; 
osg::ref_ptr<Geometry> geometry( new osg::Geometry); 

points->push_back(..get first x,y,z using osgUtil::PolytopeIntersector()…); 
points->push_back(..get second  x,y,z using osgUtil::PolytopeIntersector()…);

color->push_back(osg::Vec4(1.0,0.0,0.0,1.0)); 
geometry ->setVertexArray(points.get()); 
geometry ->setColorArray(color.get()); 
geometry ->setColorBinding(osg::Geometry::BIND_OVERALL); 
geometry ->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0, points->size()));

I cannot use polytope in the area where there are no data points.

I think my line drawing procedure is wrong and this is why I am not able to do 
so in those areas where there are no points.
A line can be anywhere, not necessarily through points, in this space for some 
applications.


Thank you!

Cheers,
Lalit

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44722#44722





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to