Robert Osfield <[email protected]> writes:
> Hi Philip,
>
> Check your geometry to see if it has normal and colour arrays, it
> could be that these are missing so it's inheriting the values from the
> manipulator geometry.
Indeed my normals were missing. I had an updateCallback set on my
Geometry that didn't apply SmoothingVisitor to the parents. Although
the way I do it now looks highly inefficient to me.
// g is the geometry the visitor is acting upon
auto parents = g->getParents();
for(auto x : parents)
if(Geode* geo = x->asGeode())
geo->apply(smoothingVisitor);
Is there a subcomponent of SmoothingVisitor that can be applied to a
Drawable instead of a Geode? I image it should be somewhere in the
eternals already, but this seems useful to me.
Philipp
>
> Robert.
>
> On 13 January 2012 11:21, Philipp Moeller
> <[email protected]> wrote:
>> I want to add a TrackballDragger to a simple geometry (triangles,
>> normals calculated by SmoothingVisitor, colors, no other state set). My
>> viewer is configured with setLightingMode(osg::View::SKY_LIGHT). And my
>> graph looks really just like this:
>>
>> root
>> / \
>> / \
>> / MatrixTransform
>> / \
>> Dragger \
>> Geometry
>>
>> Dragging works perfectly but the lighting for the Geometry changes (goes
>> dark) and even setting GL_LIGHTING to ON | PROTECTED does not change
>> anything.
>>
>> The change is introduced by TrackballDragger::setupDefaultGeometry but I
>> cannot see where the code should set a StateAttribute that would affect
>> lighting in my geometry.
>>
>> Any hints how to debug this further or which StateAttributes need to be
>> enabled in my geometry?
>>
>> Cheers,
>> Philipp Moeller
>> _______________________________________________
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>> [email protected]
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