Hi Hybr,
Corrupted vertex arrays? Do you mean the OpenSceneGraph geometry data, or a 
problem with the OGL compiled display list? I've not seen that, and I hope I 
don't. ;-)
I'll keep an eye out for trouble though.
Cheers,
Chris.


hybr wrote:
> Hi all
> 
> I'm gonna add my 5 cents on this topic. I was having similar problems in app 
> which recreates viewer in runtime (there are preview window and viewer 
> created when widget shows up), using osg version 3.0(?). In my case problem 
> was not only with textures - i was getting corrupted vertex arrays after 
> viewer re-creation. I tried some voodoo magic with osgDB::Registry and 
> caching settings, tried to clear gl objects with osg::deleteAllGLObjects() 
> osg::flushAllDeletedGLObjects() etc, but without any luck. I've had different 
> graphics context ids after viewer recreation. In my case problem was solved 
> when using vertex buffer objects instead of display lists, i didnt dig any 
> further after that. IIRC problem was showing itself only on windows, but i 
> cant say for sure now.
> 
> Cheers
> 
> 


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http://forum.openscenegraph.org/viewtopic.php?p=44857#44857





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