Hi Hybr, Corrupted vertex arrays? Do you mean the OpenSceneGraph geometry data, or a problem with the OGL compiled display list? I've not seen that, and I hope I don't. ;-) I'll keep an eye out for trouble though. Cheers, Chris.
hybr wrote: > Hi all > > I'm gonna add my 5 cents on this topic. I was having similar problems in app > which recreates viewer in runtime (there are preview window and viewer > created when widget shows up), using osg version 3.0(?). In my case problem > was not only with textures - i was getting corrupted vertex arrays after > viewer re-creation. I tried some voodoo magic with osgDB::Registry and > caching settings, tried to clear gl objects with osg::deleteAllGLObjects() > osg::flushAllDeletedGLObjects() etc, but without any luck. I've had different > graphics context ids after viewer recreation. In my case problem was solved > when using vertex buffer objects instead of display lists, i didnt dig any > further after that. IIRC problem was showing itself only on windows, but i > cant say for sure now. > > Cheers > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44857#44857 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

