Hello all,

A few weeks ago, I want to render my scene into a texture, which I want to use 
in the final rendering on a screen aligned quad. My first problem was I lost 
the shadows, because view dependent shadow techniques don't work with nested 
cameras. So I used a RTT slave camera. Now my Callbacks don't work, because 
they don't work with slave cameras (no update visistors for slave scene 
graphs). So now my rtt camera is the master camera and my ortho camera for the 
quad is a nested camera (see the render_to_texture_scene_graph.png). It looks 
fine, but I am not sure whether it is a good idea.

There are any special explanatory notes for me? Is it a good or bad scene graph 
pattern for my use case?

Cheers

Martin
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<<attachment: render_to_texture_scene_graph.png>>

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