Hello all, I note only my post sent per mail. I tried the forum and this was the first time. Sorry about the confusing mails. However I hope someone understand my problem.
I would like to state my question even more clearly. When I define a viewport like setViewport(0,0,800,600) to change the influence range of the trackball manipulator to the right top corner like (400,300,400,300)? I think that could solve my problem. Thanks Cheers, Martin -------- Original-Nachricht -------- > Datum: Wed, 22 Feb 2012 15:56:15 +0100 > Von: "Martin Großer" <grosser.mar...@gmx.de> > An: osg-users@lists.openscenegraph.org > Betreff: Re: [osg-users] Is a render to texture master camera critical? > Hi, > > Additionally, the manipulator for the first view only works if I move the > window at the beginning. It seems to me it only works after the first > window redraw event. I am not sure. My RTT camera has a viewport with x = 0, > y = > 0, width = textureWidth and height = textureHeight. Is that the problem? > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45684#45684 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org