Hello,
when I write gl_FragColor = vec4(0.174977,0,0,1) in Frag shader,
then I get through a related image: float Vec4: (0.176471,0,0,1)
so why 0.174977 changed into 0.176471?
I think there should be no process there after per fragment operations
that can change this element in the rendering pipeline. Blend, alphatest
and so on are all disenabled.
Thank you in advance!
Shuiying
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org