Hello,

when I write  gl_FragColor = vec4(0.174977,0,0,1) in Frag shader,
 then I get through a related image: float Vec4: (0.176471,0,0,1)

so why   0.174977 changed into 0.176471?

I think there should be no process there after per fragment operations that can change this element in the rendering pipeline. Blend, alphatest and so on are all disenabled.

Thank you in advance!

Shuiying
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