Hi Pedro,
On 24/01/12 12:36 , Pedro Ribeiro wrote:
> Hi everyone, i'm newbie in osg, trying to learn from the osg tutorials. Now
> i'm trying
> to implement tutorial 9.1 (Basic Keyboard Input) that allow the tank to move
> forward,
> started with Tutorial 9 from NPS that allow a tank to rotate his gun.
>
> I tried to follow the tutorial step by step,i t seems that i'm close but i'm
> getting 2 erros when compiling:
>
> 1>.\testKeyboard.cpp(35) : error C2061: syntax error : identifier
> 'tankInputDeviceStateType'
> 1>.\testKeyboard.cpp(35) : fatal error C1903: unable to recover from previous
> error(s); stopping compilation
>
> refering to tankInputDeviceStateType that is present in
> myKeyboardEventHandler class:
>
> Code:
>
> class myKeyboardEventHandler : public osgGA::GUIEventHandler
> {
> public:
> myKeyboardEventHandler(tankInputDeviceStateType* tids)
> {
> tankInputDeviceState = tids;
> }
That is really a question specific to that tutorial and not related to OSG, so
it's not
terribly likely that we can help you with that.
I'd guess that maybe you're missing an #include for a definition of the
'tankInputDeviceStateType' type.
Cheers,
/ulrich
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org