Hi Philipp On 25 January 2012 15:37, Philipp Moeller <[email protected]> wrote: > I'd like to back-up some osg::StateAttribute for the simple purpose of > restoring it, if some dialog in my application is rejected. > > I'd would like to have something as easy as > > Light* light; > ref_ptr<Light> backup = new Light(*light, > osg::CopyOp(osg::CopyOp::DEEP_COPY_ALL)); > //back up > *light = *backup; > > This obviously does not work, as Light has no assigment > operator.
It should work as it has a copy constructor, it doesn't need a copy operator for this task. You can also call clone() if you want. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

