Ran into a problem where models made on a Windows box didn't work on a Linux box because the modeler had stored texture filenames in the file in one case "foo.jpg" and the actual image file was a different case "foo.JPG".
Obviously the solution is to fix the model, but unfortunately, I am dealt the task of dealing with clueless modelers and yet-unborn clueless models in the wild. I believe I could rig some code to, in the event of a failure to locate a file, get a directory listing of each osgDB search path, and attempt a case-insensitive string compare looking for a file that matches, and then load that. My questions are: Is there a better way to do this or away to do this already? Is there an osgDB callback that I could hook into that would let me make one last-ditch effort at finding a file before osgDB gives up? I suspect I'd have to use something like BOOST::filesystem to do the directory listing in a portable manner, which means this would be code that couldn't be in core OSG (because of BOOST), hence the callback. If there's a better way to do this within core OSG, and it would be a welcomed submission, I'd be happy to do it that way too. Obviously it would have to be an optional behavior since not everybody on Linux/OSX wants artificial case insensitivity. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

