Hi  Shuiying,

On 6 February 2012 11:22, wang shuiying <[email protected]> wrote:
> There are  altogether 36+22+1 prerender cameras. So perhaps it is because
> the cameras should render one by one, thus FPS gets so slow.

The big question I'd have is why on earth you'd have so many
pre-render cameras.  Why are trying to do with all of these?  It may
well be there is far more efficient way of tackling your problem.

> I wonder if there is a way to make those prerender cameras render
> parallelly?

Without multiple graphics cards you can't do this.  With a single card
and single graphics context you can't render multiple times at once.
Down on the graphics card the parallelism is all done at the vertex
and fragment level, here it's massively parallel, but they aren't able
to run concurrently multiple graphics threads/contexts.

Robert.
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