Hi list,
I've tried to use a custom manipulator in an osghud. The picking and
manipulation works but I'm a little stumped about the clipping of the
Translate1DAxisDragger. The surrounding geometry of the TrackballDragger
seems perfectly clipped but I can't get the clipping for the inner axis
right. Do I have a fundamental misunderstanding of glOrtho or is that
actually a bug?
Cheers,
Philipp Moeller
/* OpenSceneGraph example, osghud.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgGA/TrackballManipulator>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/PolygonOffset>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/RenderInfo>
#include <osgDB/WriteFile>
#include <osgText/Text>
#include <osgManipulator/TabBoxDragger>
#include <osgManipulator/Translate1DDragger>
#include <osgManipulator/TrackballDragger>
// a TrackballDragger without the sphere
class SpherelessTrackballDragger : public osgManipulator::TrackballDragger
{
public:
SpherelessTrackballDragger() : osgManipulator::TrackballDragger(false) { }
void setupDefaultGeometry() {
osgManipulator::TrackballDragger::setupDefaultGeometry();
_xyzDragger->removeChildren(0, _xyzDragger->getNumChildren());
}
virtual ~SpherelessTrackballDragger() {}
};
osg::Camera* createHUD()
{
// create a camera to set up the projection and model view matrices, and the subgraph to draw in the HUD
osg::Camera* camera = new osg::Camera;
// set the projection matrix
// camera->setProjectionMatrix(osg::Matrix::ortho(0,1280,0,1024,-1.0f,1.0));
camera->setProjectionMatrix(osg::Matrix::ortho(-1.5, 20.0, -1.5, 20.0, -1.0, 1.0));
// set the view matrix
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::Camera::POST_RENDER);
// we don't want the camera to grab event focus from the viewers main camera(s).
camera->setAllowEventFocus(true);
return camera;
}
struct SnapImage : public osg::Camera::DrawCallback
{
SnapImage(const std::string& filename):
_filename(filename),
_snapImage(false)
{
_image = new osg::Image;
}
virtual void operator () (osg::RenderInfo& renderInfo) const
{
if (!_snapImage) return;
osg::notify(osg::NOTICE)<<"Camera callback"<<std::endl;
osg::Camera* camera = renderInfo.getCurrentCamera();
osg::Viewport* viewport = camera ? camera->getViewport() : 0;
osg::notify(osg::NOTICE)<<"Camera callback "<<camera<<" "<<viewport<<std::endl;
if (viewport && _image.valid())
{
_image->readPixels(int(viewport->x()),int(viewport->y()),int(viewport->width()),int(viewport->height()),
GL_RGBA,
GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*_image, _filename);
osg::notify(osg::NOTICE)<<"Taken screenshot, and written to '"<<_filename<<"'"<<std::endl;
}
_snapImage = false;
}
std::string _filename;
mutable bool _snapImage;
mutable osg::ref_ptr<osg::Image> _image;
};
struct SnapeImageHandler : public osgGA::GUIEventHandler
{
SnapeImageHandler(int key,SnapImage* si):
_key(key),
_snapImage(si) {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
{
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == _key)
{
osg::notify(osg::NOTICE)<<"event handler"<<std::endl;
_snapImage->_snapImage = true;
return true;
}
break;
}
default:
break;
}
return false;
}
int _key;
osg::ref_ptr<SnapImage> _snapImage;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default model instead.
if (!scene) scene = osgDB::readNodeFile("dumptruck.osg");
if (!scene)
{
osg::notify(osg::NOTICE)<<"No model loaded"<<std::endl;
return 1;
}
if (arguments.read("--Viewer"))
{
// construct the viewer.
osgViewer::Viewer viewer;
// create a HUD as slave camera attached to the master view.
viewer.setUpViewAcrossAllScreens();
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty()) return 1;
osg::Camera* hudCamera = createHUD();
// set up cameras to render on the first window available.
hudCamera->setGraphicsContext(windows[0]);
hudCamera->setViewport(0,0,windows[0]->getTraits()->width, windows[0]->getTraits()->height);
viewer.addSlave(hudCamera, false);
// set the scene to render
viewer.setSceneData(scene.get());
return viewer.run();
}
if (arguments.read("--CompositeViewer"))
{
// construct the viewer.
osgViewer::CompositeViewer viewer;
// create the main 3D view
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(scene.get());
view->setUpViewAcrossAllScreens();;
view->setCameraManipulator(new osgGA::TrackballManipulator);
// now create the HUD camera's view
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty()) return 1;
osg::Camera* hudCamera = createHUD();
// set up cameras to render on the first window available.
hudCamera->setGraphicsContext(windows[0]);
hudCamera->setViewport(0,0,windows[0]->getTraits()->width, windows[0]->getTraits()->height);
osgViewer::View* hudView = new osgViewer::View;
hudView->setCamera(hudCamera);
viewer.addView(hudView);
return viewer.run();
}
else
{
// construct the viewer.
osgViewer::Viewer viewer;
SnapImage* postDrawCallback = new SnapImage("PostDrawCallback.png");
viewer.getCamera()->setPostDrawCallback(postDrawCallback);
viewer.addEventHandler(new SnapeImageHandler('p',postDrawCallback));
SnapImage* finalDrawCallback = new SnapImage("FinalDrawCallback.png");
viewer.getCamera()->setFinalDrawCallback(finalDrawCallback);
viewer.addEventHandler(new SnapeImageHandler('f',finalDrawCallback));
auto group = new osg::MatrixTransform;
viewer.realize();
// add the HUD subgraph.
if (scene.valid()) group->addChild(scene.get());
osg::Camera* hud = createHUD();
osgManipulator::TrackballDragger* dragger = new SpherelessTrackballDragger;
dragger->setupDefaultGeometry();
dragger->setHandleEvents(true);
osgManipulator::Dragger* axisDragger = new osgManipulator::Translate1DDragger;
axisDragger->setupDefaultGeometry();
axisDragger->setHandleEvents(true);
dragger->addTransformUpdating(axisDragger);
hud->addChild(dragger);
hud->addChild(axisDragger);
axisDragger->addTransformUpdating(group);
hud->setViewport(viewer.getCamera()->getViewport());
group->addChild(hud);
// set the scene to render
viewer.setSceneData(group);
return viewer.run();
}
}
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