fixed the issue by skipping setlocale VTBuilder/App.cpp 80

On Thu, Feb 9, 2012 at 5:45 PM, Sergey Kurdakov <[email protected]>wrote:

> Hi
>
> I would suggest, that you compile http://code.google.com/p/vtp/ there you
> will see, how to
> lay roads ( they are similar to rivers, just consist of straight segments,
> and rivers from curved segments),
>
> if you  use http://qt.nokia.com/products/developer-tools/ you would be
> able to visually set breakpoints
> and see, how roads are laid onto terrain.
>
> also - the project http://osgearth.org/ has code to combine different
> layers.
>
> the other one which might be of interest is
> http://www.osgvisual.org/projects/osgvisual/
>
> so it is only by debugging someones code you would get idea,
>
> there is also FlightGear simulator which is built using osg  - it also has
> rivers etc. You may ask where rivers are laid in code in FlightGear dev
> list..
>
> you may also take a look at delta3d http://www.delta3d.org
> though old, this page seems appropriate
> http://www.delta3d.org/article.php?story=20051013142113452
>
> it is not that easy, still, from my experience  - looking for familiar
> words like road in code it is possible to set breakpoint or watchpoint (
> that the variable changed somewhere ) and then figure out what happens.
>
> Also I would suggest to search for osg books ( they are available on the
> internet in pdf format ) from that books you would get a strong foundation
> to move forward.
>
> Best regards
> Sergey
>
>
> On Thu, Feb 9, 2012 at 3:27 PM, Mohammed Rashad <
> [email protected]> wrote:
>
>> Thanks Sergery. But I am a newbie to this OSG,OpenGL and 3D. But I am
>> going to do my phd related to virtual reality which I think will help to
>> contribute to OSG and entire community because I am on the open source
>> coding part. I do C++ well.
>>
>> So If you have some free time with you. can you tell me a detailed step
>> for visualizing water over dem.
>>
>> The mail you posted before may be a detailed step but not for a beginner
>> like me.
>>
>> Thanks in advance
>>
>> On Thu, Feb 9, 2012 at 4:23 AM, Sergey Kurdakov 
>> <[email protected]>wrote:
>>
>>> Hi Rashad,
>>>
>>> in case you did not get reply from osgRiver author - few spare thoughts
>>> ( do not expect too much, just some ideas),
>>>
>>> I think, that the approach to render rivers over dem is many  step task.
>>>
>>> 1) st you decide where river would be in 2D
>>> 2) nd compute intersections along  river boundaries ( with some interval
>>> step ), and compute heigh of
>>> river ( river would be represented as a set of patches ) if it
>>> approximates those points ( the rivers could change it's height see code
>>> and first pdf I sent )
>>>
>>> 3) if the error between terrain and river is big you should re tesselate
>>> the whole thing with new points
>>>
>>> basically you should change you dem so that river was below highest
>>> points along the 2D path ( when seen from above).
>>>
>>> how to re tesselate?
>>>
>>> I think, that it is possible  to use http://gts.sourceforge.net/ though
>>> tessellating square grid is trivial, then
>>> you can move internal points to height which are better suite your needs.
>>> then you can join your more tesselated patches with whole dem as
>>> described in http://hal.inria.fr/docs/00/41/62/21/PDF/eusipco09_3_1.pdf
>>>
>>> if still it gives too much error you might then develop a custom terrain
>>> using
>>>   http://tetgen.berlios.de/ ( http://tetgen.berlios.de/features.html#F3)
>>>
>>> so that you place a lot of pixels on your terrain ( you might heigh test
>>> for heights between dem grid )
>>> and also put desired height for river, then run tetgen over it to get
>>> new mesh, with this mesh placing river would be just rendering river
>>> patches  after mesh is rendered.
>>>
>>>
>>> you might try to search for some code which performs similar operations
>>> ( maybe http://geodynamics.org/ ?)
>>>
>>>
>>> also take a look at http://code.google.com/p/vtp/ it is virtual terrain
>>> project, based on OpenSceneGraph,
>>> it should have some utilities to work with DEM.
>>>
>>> also see
>>> http://www.ruraltech.org/pubs/theses/mouton/mouton_ms_thesis.pdf
>>> http://www.geocarto.com.hk/cgi-bin/pages1/mar06/3_Maathuis.pdf
>>>
>>>
>>>
>>> Best regards
>>> Sergey
>>>
>>>
>>> On Tue, Feb 7, 2012 at 5:56 PM, Mohammed Rashad <
>>> [email protected]> wrote:
>>>
>>>> thanks.  will put a mail to him
>>>>
>>>>
>>>> On Tue, Feb 7, 2012 at 7:19 PM, Sergey Kurdakov <[email protected]
>>>> > wrote:
>>>>
>>>>> Hi
>>>>>
>>>>> try to contact initial author
>>>>>
>>>>> Quintijn Hendrickx [email protected]
>>>>>
>>>>> not sure is he still available by this address, but I just sent you
>>>>> code ( and know it was applied to terrains )
>>>>> but cannot assist with anything else.
>>>>>
>>>>> Regards
>>>>> Sergey
>>>>>
>>>>>
>>>>> On Tue, Feb 7, 2012 at 5:42 PM, Mohammed Rashad <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> i had done creating cmake for osgRiver with some fixes for linux.
>>>>>> i need to know how to run osgRiver on terrain data
>>>>>>
>>>>>>
>>>>>> On Sat, Feb 4, 2012 at 3:02 PM, Sergey Kurdakov <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi
>>>>>>>
>>>>>>> cmake files were absent from initial download,
>>>>>>> but I think you could take osgOcean cmake files and edit them to fit
>>>>>>> osgRiver.
>>>>>>>
>>>>>>> Regards
>>>>>>> Sergey
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Feb 4, 2012 at 10:12 AM, Mohammed Rashad <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> do you have some cmake files . I am using ubuntu linux
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Feb 3, 2012 at 7:43 PM, Mohammed Rashad <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> thanks indeed Sergery. Will defenitely look into it and get back
>>>>>>>>> to you.
>>>>>>>>>
>>>>>>>>> Thanks again
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Feb 3, 2012 at 7:32 PM, Sergey Kurdakov <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> final part 3 of osgRiver
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Feb 3, 2012 at 6:02 PM, Sergey Kurdakov <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> part 2 of osgRiver
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Feb 3, 2012 at 6:01 PM, Sergey Kurdakov <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi,
>>>>>>>>>>>>
>>>>>>>>>>>> see my reply in mailing list,
>>>>>>>>>>>> next three messages will be with attachment of osgRiver
>>>>>>>>>>>> compressed with 7z ( free archiver - take it on the net if you 
>>>>>>>>>>>> don't)
>>>>>>>>>>>>
>>>>>>>>>>>> Regards
>>>>>>>>>>>> Sergey
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Feb 3, 2012 at 3:32 PM, Mohammed Rashad <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> All,
>>>>>>>>>>>>> I know my question doesnt have a single line answer.
>>>>>>>>>>>>> But it will be great if somone provides some info or sparks
>>>>>>>>>>>>> for starting
>>>>>>>>>>>>> I have an SRTM data. I created deom using osgdem
>>>>>>>>>>>>> and i got a srtm_12.ive file which I visualized using
>>>>>>>>>>>>> osgviewer and is fine
>>>>>>>>>>>>> Now I want to show that
>>>>>>>>>>>>> How a water flow occurs in DEM
>>>>>>>>>>>>> or srtm_12.ive data
>>>>>>>>>>>>> dem contains some valleys and hills so i need to find a way in
>>>>>>>>>>>>> OSG to display water get accumulated on terrain valleys(no 
>>>>>>>>>>>>> realtime
>>>>>>>>>>>>> rendering).
>>>>>>>>>>>>>
>>>>>>>>>>>>> For a given altitude I need to show the coast of dem which is
>>>>>>>>>>>>> filled with water
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>>    Rashad
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> osg-users mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Regards,
>>>>>>>>>    Rashad
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Regards,
>>>>>>>>    Rashad
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Regards,
>>>>>>    Rashad
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Regards,
>>>>    Rashad
>>>>
>>>>
>>>
>>
>>
>> --
>> Regards,
>>    Rashad
>>
>>
>


-- 
Regards,
   Rashad
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