Hi, i am currently facing a serious problem after upgrading my iOS device to iOS 5. We are currently developing an OSG iOS-Application that uses serveral, relatively simple Shader Programs to render some primitives, e.g., a textured mesh, textured quads and a skybox, and a HUD with fonts.
Now my problem is, after upgrading to iOS SDK 5, the HUD node is the only thing that is still displayed. Everything else is not getting rendered. Is there anybody who faced a similar problem ? The osg example works pretty fine. Are there any experiences with iOS 5 and osg so far ? Thank you! Cheers, Jan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45404#45404 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

