Hi Tom, thanks for the reply. My notify level is currently set to INFO. So it should be visible in the logs if my shaders would not compile. Meanwhile i also exchanged the shaders against a single one painting all the geometry fragments in red. But obviously there is no renderable geometry visible.
I also built a fresh version of osg from the trunk against ios 5. And the example runs quite well. Are there any restrictions for specifying geometries or any state attributes that could hinder geometries beeing forwarded to the vertex shader ? Kind regards, Jan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45447#45447 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

