I found a workaround : 1/ In MyGeometry::drawImplementation : => check if objects are compiled for this context, if not, call "compileGLObjects"
2/ In MyGeometry::~MyGeometry : => call releaseGLObjects(NULL) But I'm surprised that I have to do this "by hands".. did I miss something ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45464#45464 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

