Thanks for all these clarifications !

Is it the same mechanism for StateAttribute ?

For example, if I create a subclass "MyTexture" of osg::Texture, will 
compileGLObjects/releaseGLObjects methods of "MyTexture" be automatically 
called when needed ?


> If you subgraphs aren't attached to the viewer's scene graph it won't be able 
> to call your detached subgraphs 
> though, so in these instances you'll need to call the methods explicitly. 


Does that mean I should call "releaseGLObjects" every time I remove a subgraph 
from the main viewer graph ?
Is it enough to call it on the subgraph top object or should I call it 
recursively ?

Thanks

Aurelien

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