Hi Alex,

I guess this will be something that is rather driver dependant - and
why I had spotted this issue with my own usage.  Could you modified
Image.cpp to get things working for and post the full modified file to
osg-submissions.

Thanks,
Robert.

On 15 February 2012 16:35, Pecoraro, Alexander N
<[email protected]> wrote:
> I was trying to use osg::Image::readImageFromCurrentTexture() to read back a
> texture from the GPU. The glGetTexImage() call was failing because it was
> using an invalid pixel format. The pixel format that it uses comes from
> calling osg::Image::computePixelFormat() with the internal format of the
> texture as input. In this case my texture’s internal format was GL_RGBA8,
> which computePixelFormat() incorrectly returns GL_RGBA8. It should return
> GL_RGBA. I also tried GL_RGBA16 and had the same experience. Probably just
> need to add:
>
>
>
> case GL_RGBA8:
>
> case GL_RGBA16:
>
>                 return GL_RGBA;
>
>
>
> to the swit ch statement in computePixelFormat() to fix the problem.
>
>
>
> Alex
>
>
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