Hi If you use osgParticle for this, both particles and emitter have lifetime in seconds, which is configurable through their interface. For emitter you should also call emitter->setEndless(false); as it is endless by default iirc
Cheers, Sergey. 16.02.2012, 18:36, "Tolga Yilmaz" <[email protected]>: > Hi, > I'm creating an explosion effect with it is fire and smoke trail it is ok but > i want to set a duration that determines how many seconds/miliseconds this > effect will be shown. Does fire smoke and explosion effect classes have such > control or how we can achieve this implementation? > > Thank you! > > Cheers, > Tolga > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45509#45509 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

