Hi, Martin afaik, there is no way, you should use opengl calls to get it working
28.02.2012, 20:10, "Martin Groer" <grosser.mar...@gmx.de>: > Hello Paul, > > In OpenGL I have to define the varying variables for the transform feedback > between the compiling and linking of the shader program. > > glTransformFeedbackVaryings(programHandle, 1, varyings, GL_SEPARATE_ATTRIBS); > > How can I do this in OSG? > > Additinally I use osg 2.8.4 from the Fedora repository. > > Cheers, > Martin > > -------- Original-Nachricht -------- > >> Datum: Mon, 27 Feb 2012 09:51:15 -0700 >> Von: Paul Martz <pma...@skew-matrix.com> >> An: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> >> Betreff: Re: [osg-users] GL_TRANSFORM_FEEDBACK_BUFFER_NV in OSG >> Yes, it's possible, but there are no examples that I know of. You might >> try >> binding a buffer object in a Camera pre-draw callback, for an example of >> one >> strategy. >> -Paul >> >> On 2/27/2012 8:21 AM, "Martin Großer" wrote: >>> Hello, >>> >>> Is it possible to use GL_TRANSFORM_FEEDBACK_BUFFER_NV extension in osg? >> I would like write back my vertex position data into a new Vertex Buffer >> Object. Is there any example about this? >>> Cheers >>> >>> Martin >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- > Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org