Hi, Martin

afaik, there is no way, you should use opengl calls to get it working

28.02.2012, 20:10, "Martin Groer" <grosser.mar...@gmx.de>:
> Hello Paul,
>
> In OpenGL I have to define the varying variables for the transform feedback 
> between the compiling and linking of the shader program.
>
> glTransformFeedbackVaryings(programHandle, 1, varyings, GL_SEPARATE_ATTRIBS);
>
> How can I do this in OSG?
>
> Additinally I use osg 2.8.4 from the Fedora repository.
>
> Cheers,
> Martin
>
> -------- Original-Nachricht --------
>
>>  Datum: Mon, 27 Feb 2012 09:51:15 -0700
>>  Von: Paul Martz <pma...@skew-matrix.com>
>>  An: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
>>  Betreff: Re: [osg-users] GL_TRANSFORM_FEEDBACK_BUFFER_NV in OSG
>>  Yes, it's possible, but there are no examples that I know of. You might
>>  try
>>  binding a buffer object in a Camera pre-draw callback, for an example of
>>  one
>>  strategy.
>>      -Paul
>>
>>  On 2/27/2012 8:21 AM, "Martin Großer" wrote:
>>>  Hello,
>>>
>>>  Is it possible to use GL_TRANSFORM_FEEDBACK_BUFFER_NV extension in osg?
>>  I would like write back my vertex position data into a new Vertex Buffer
>>  Object. Is there any example about this?
>>>  Cheers
>>>
>>>  Martin
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