Hi Sean, In the coming OpenSceneGraph 3.0 Cookbook (will be published in March), I provide such an example that renders OSG scene graph using osgUtil::SceneView directly in GLUT. You may find the source code at: https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_06 The source code are completely in public domain so you may choose to buy the book or not. :-)
But as Jason suggested, this is not recommended in most cases as you can't make use of a lot of OSG features anymore. Cheers, Wang Rui 2012/2/29 Sean O'Connell <[email protected]> > In my application I have a bunch of cameras that render to textures. Is > there a way for me to trigger them to render without calling > osgViewer::frame or going through the osgViewer class? Ideally I could > simply call camera->renderView() or something similar. Is this possible? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45868#45868 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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