Hello, I tried to render a scene into a texture and use a frame buffer object render target for the view master camera. I want to chance the camera with a CameraManipulator. It works fine if I only use one view, but it doesn't work if I use more views. The CameraManipulator get the wrong information from the EventAdapter (that is my theory). I guess the problem is, that the camera has a viewport with (0,0,TexWidht,TexHeight). I have attached a drawing about my konfiguration. I hope it is easier to understand with the picture.
It is interesting to note that the getXnormalize() method of EventAdapter didn't get a normalized value. Cheers, Martin -- NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone! Jetzt informieren: http://mobile.1und1.de/?ac=OM.PW.PW003K20328T7073a
<<attachment: osg_konfiguration.png>>
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