Hi Andy,

On 1/03/12 1:27 , Andy Skinner wrote:
> Attached is a simple OSG example that, on Mac with nVidia card, seems to show 
> point
> geometry with the Point StateAttribute set causing other geometry to be 
> clipped.  We did
> not see this on a Mac with an ATI card.  This has been reproduced on the OSG 
> trunk, but
> has been seen on older versions as well.
>
> The example has a ClipNode, and a Geode with a Point, Line, and Triangle.  
> When we set
> the Point attribute on the StateSet, the Triangle and Line don’t appear.  
> When we skip
> setting the Point attribute, all three Geometry drawables appear.

when I run your example without arguments I see a green line and a red triangle.
When running with an argument I see the green line, a red trinangle, and six 
green discs
that are partially occluded by the red triangle.  The degree of occlusion 
varies when the
scene is rotated.  As I understand your description this is different to your 
results.

This is on a MacBookPro3,1 with NVIDIA GeForce 8600M running Lion 10.7.3 and 
OSG trunk.

> Also, if it turns out to be an issue we would report to nVidia, could we 
> report it with
> an OSG example?  In other words, does nVidia have the ability to build OSG 
> examples,
> and have you reported problems to them with OSG to demonstrate?

I believe you'll have to report this to Apple, since they do their own drivers 
(with input
from nvidia of course, but still).

Hope this helps; let me know if you need anything else.
Cheers,
/ulrich
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