Hi, That would be nice to report issue on the osgexport project because it's easier for me to see it. https://github.com/cedricpinson/osgexport/issues The other thing that helps is to provide simple example that I could commit in the project, then we can use it as non regression tests.
I am able to export the model you talk with blender 2.61 r 42614. Could you report the log file generated ? Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 2, 2012, at 21:40 , Maia Randria wrote: > Hi Cedric, > > Thank you all for this new version. May I ask you with which Blender version > did you use for this version ? > > I am sorry if I bother you about this problem, but this OSGExporter doesn’t > work very well for me (I worked with Blender 2.59.0 r39307 (release version > of 2.59) as well as with 2.61.0 r42615, Windows 7-32 bits) and the results > are the same. > > I explain: for the avatar example (in the avatar directory on the osgexporter > website), I got an osg model with black rectangles around the eyes, the > mouth, etc. at the same place as of the spheres used to put the eyes, mouth. > > I also created 3D models with Makehuman, and no more success: I tried with > naked and dressed characters but both failed. For the dressed character, I > just got the skirt and a weird box … > > Please, may I ask you to have a look at my blend files and see what wrong am > I doing ? > > Thank you very much. > > Maia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=46001#46001 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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